The primary purpose of this course is to provide students with an in-depth understanding of state-of-the-art practices in new product/service innovation, with an emphasis on the early up-front stages of the innovation process. Topics covered include: design thinking, stage-gate and agile innovation processes, opportunity identification, perceptual mapping, qualitative and quantitative agile design research methods, brainstorming and idea screening, new product concept prototyping, concept optimization and testing, new product forecasting (including innovation diffusion models and simulated test markets), brand extendibility, new product launch plans, and business cases. A series of group projects enables students to apply these tools to a category chosen by each group.
This course covers tech, consumer, and business-to-business products and services (with an emphasis on tech and consumer products/services), including examples from mobile apps, e-commerce, food and beverage, household consumer products, mobile devices, telecom, consumer durables, software, medical products, and financial services.